home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Revista CD Expert 32
/
CD Expert nº 32.iso
/
Army Men TiS
/
data1.cab
/
Required_Files
/
rules
/
holdflag_common.txt
< prev
next >
Wrap
Text File
|
1999-10-08
|
2KB
|
73 lines
//////////////////////////////////////////////////////////////////////////////
// Hold the Black Flag rules common to holdflag and fusion
//////////////////////////////////////////////////////////////////////////////
// in holdflag the black flag is a strategic item
if startup1 then
deploy bkflagbase,
deploy blackflag1,
setitemflag blackflag1 strategic 1,
setitemflag blackflag1 stratsquare 1
// @1 = color, @2 = Capitalized color (e.g. "Green")
macro holdflag_rules 2
{
// these pairs of variables are used to prevent sarge dropping and picking up the flag
// within 1 second and scoring at a double rate
variable @1PickupFlagCount 0
variable @1KeepsFlagCheck 0
// check for @1 sarge holding the flag
if pickedup blackflag1 by @1sarge1 then
showmessage "@2 holds the flag",
playsound "mp_gotflag.wav" (0,0) 3 1,
addvar @1PickupFlagCount 1,
triggerdelay 3000 check@1holdsflag,
addscoresymbol @1 flag
if dropped blackflag1 by @1sarge1 then
removescoresymbol @1 flag
if check@1holdsflag then
addvar @1KeepsFlagCheck 1
if check@1holdsflag testvar hasitem @1sarge1 blackflag1 = 1 then
trigger check@1scores
if check@1scores testvar hasitem @1sarge1 blackflag1 = 1 and @1KeepsFlagCheck = @1PickupFlagCount then
addvar @1score holdFlagBonus,
playsound "mp_tick.wav" (0,0) 2 3,
trigger check@1wins,
triggerdelay 3000 check@1scores
}
expand holdflag_rules ( green "Green" )
expand holdflag_rules ( tan "Tan" )
expand holdflag_rules ( blue "Blue" )
expand holdflag_rules ( grey "Grey" )
// if flag is dropped and not picked up for 2 minutes then return it to it's base
variable flagTimeOutVar 0
variable flagLastTimeOutVar 1
if dropped blackflag1 then
triggerdelay 120000 flagCheckTimeOut
if pickedup blackflag1 then
addvar flagTimeOutVar 1
if flagCheckTimeOut testvar flagTimeOutVar = flagLastTimeOutVar then
showmessage "Black Flag was dropped and not picked up for 2 minutes - moved to base",
createexplosion blackflag1 128 0 green,
playsound "mp_rebaseflag.wav" (0,0) 2 1,
moveitem blackflag1 bkflagbase,
triggerdelay 1000 flagLastTimeOutIncr
if flagCheckTimeOut testvar flagTimeOutVar <> flagLastTimeOutVar then
triggerdelay 1000 flagLastTimeOutIncr
if flagLastTimeOutIncr then
addvar flagLastTimeOutVar 1